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Annotated Game

Something Given Back

Against an opponent rated more than two hundred points higher, Cios reached a won king-and-pawn endgame — and then, with the full point there for the taking, let it slip. A study in how little room for error a winning pawn ending leaves.

White
Black
Uzeyir Ismayilov1979
Event
DD Den Haag Open 2026 · Round 6
Result
½–½· 48 moves
Opening · Site · Date
Sicilian, O’Kelly Variation (B28) · The Hague · 19 March 2026
Cios2 blunders · 6 strong moves · Avg. loss2 0.40 pawns/moveIsmayilov2 blunders · 6 strong moves · Avg. loss 0.39 pawns/move

Notes by Tilburg Chess Notes

AnalysisStockfish 18, depth 30 per position, four candidate lines per move. Evaluations in pawns from White’s perspective; marks and assessments are the engine’s.

☛ Tap any move — or any board — to open the interactive board. It pins to the top and follows along; ←/→ step, × closes it.

1.e4 c5 2.Nf3 a6 — The O’Kelly, a flexible Sicilian sideline that invites White to commit first.1 3.c3 d5 4.exd5 Qxd5 5.d4 e6 6.Be2 Nf6 7.O-O Be7 8.dxc5 Bxc5 9.Qxd5 — The queens come off before the middlegame has properly begun — a clean, technical day in prospect rather than a sharp one. 9…Nxd5 10.Nbd2 — White is a shade better.

10…O-O 11.Ne4 Be7 12.c4 Nf6 13.Nxf6+ Bxf6 14.Rb1 Nc6 15.b3 Rd8 16.Bb2 Bxb2 17.Rxb2 e5 18.Rd1 — The pieces come out, and the heavy pieces line up on the d-file — over the next few moves they all come off.

After 18.Rd1 Black to move. The heavy pieces line up on the d-file — and over the next moves they all come off.

18…Bf5 19.Rbd2 f6 20.Rxd8+ Rxd8 21.Rxd8+ Nxd8 — The rooks are gone. A level minor-piece endgame, bishop and knight apiece.

After 21…Nxd8 White to move. The rooks are gone: a level minor-piece endgame, bishop and knight apiece.
The endgame takes shape

22.Nd2 Kf8 23.Bf3 Ke7 24.Ne4 Bxe4 25.Bxe4 — The last minor pieces head for the door; if anything Black’s knight is the happier piece here.

25…h6 26.Bd5 Kd6 27.b4 Nc6 28.Bxc6 bxc6 — And now it is a pure king-and-pawn ending, dead level. White’s only winning try is to fix the queenside and manufacture a passed pawn.

After 28…bxc6 White to move. The last pieces traded — a pure king-and-pawn ending, dead level.
The see-saw

— What follows is one idea, missed three times. Everything here turns on a single pawn break — …f5 for Black, f3 for White — and over three moves each player reaches for a natural king or pawn move instead of that break, and hands the advantage straight back.

29.a4 e4?? — Black’s first blunder. The committal push fixes Black’s own e-pawn as a lasting weakness and opens lines for White’s king; 29…f5 instead keeps the pawns intact. After the text White is close to winning — the engine reads about +4.8.

30.Kf1?? — And straight back the other way. 30.f3 was the move: it attacks the e4-pawn at once and opens the f-file for the king, cashing in the weakness Black just handed over. The quiet king step lets the moment pass, and it is level again.

30…Ke5?? — Black returns the favour a third time. Once more the position asked for 30…f5 to shore up the pawns; the king advance ignores it and lets White’s king and pawns take over. Three natural moves in a row, each missing the one structural break the position demanded — a single blind spot, not three separate slips.

31.Ke2 Kd4 — The king strides to d4.

After 31…Kd4 White to move. After the mutual slips, White’s king and pawns have taken over.
The breakthrough

32.b5 cxb5 33.cxb5 axb5 34.axb5 — Four captures empty the queenside and leave White a passed pawn on b5 — outside, and with no neighbour to defend it. It will not promote: in every winning line Black’s king walks over and takes it, and that is what it is for. While Black’s king is away, White’s king goes the other way and takes the kingside pawns. White is winning.

After 34.axb5 Black to move. The b5-pawn is passed but undefended — and White never promotes it. Black’s king collects it while White’s king goes the other way.

34…Kc5 35.Ke3 f5 36.Kf4 g6 — And here White had one precise win — and a careless near-win that turns out to be only a draw.

After 36…g6 White to move, and winning — 37.h4! is the clean win (see the line). Instead came 37.g4??.
The move

37.g4?? — The decisive missed win. The clean path was 37.h4 .

Cios, on the moveI played 37.g4 quickly, without calculating — I assumed the position was winning whatever I did. I’m not sure I’d have found 37.h4 even with more time; only in hindsight does it make clear sense.
Instead of 37.g4?? — 37.h4! Stockfish +9.68
37.h4 Kxb5 38.h5 g5+ 39.Kxf5 Kc4 40.Kxe4 g4 41.Kf4 Kd3 42.Kxg4 Ke4 43.f4 Kd4 44.Kf5 Kd5 45.Kg6 Ke6 46.f5+ Ke7 47.f6+ Kd8 48.Kxh6 Kc7 49.f7

37.h4! threatens 38.h5, and the g6-pawn cannot hold. The engine’s line is 38…g5+, making a passer of the g-pawn and hoping to run it — but White’s king is near enough to do both jobs: 39.Kxf5 Kc4 40.Kxe4 g4 41.Kf4 and the runner falls. Taking with 38…gxh5, or declining with 38…h5, lose to the same king march from the other side. Note where Black’s king is while all this happens: on the queenside, collecting b5. That is why White’s king has the time. Stockfish reads the line at +9.68. Tap the moves to play it out on the board.

37…fxg4 38.Kxe4 Kxb5 — Now Black is a pawn up, and the position is only equal. 38…Kxb5 recaptures; it is the only move that holds, but an obvious one.

The draw

39.Ke5 Kc4 40.Kf6 Kd3 41.Kxg6 Ke2 42.Kh5 Kf3 43.Kh4 Kf4 44.h3 h5 45.hxg4 hxg4 46.Kh5 Kf5 47.Kh4 Kf4 48.Kh5 — The pawns come off, and Black finds the precise hold. The tablebases are blunt: from move 45 it is a proven draw, with nothing left to win.

tilburgchessnotes.com
After 48.Kh5 — ½–½ A king and pawn each — a dead draw. Black cannot win the f2-pawn without losing g4 in return, and neither king can break through.
Afterwards

White reached +9.68 and drew. The win needed one move — 37.h4, holding the h-pawn back as a second threat while b5 kept Black’s king on the wrong side — and 37.g4 traded off exactly the pawns that were doing the work. Against 1979 the half point is a good result on the day. It is also the one that got away.

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  1. On the O’Kelly Variation (Sicilian, B28): the early 2…a6, a flexible sideline named after the Belgian grandmaster Albéric O’Kelly de Galway; it keeps …e5 and …b5 in reserve and sidesteps the main lines.
  2. Average centipawn loss: the mean difference per move, in pawns, between the move played and Stockfish 18’s best move at depth 30. Lower is better; 0.00 is engine-perfect.

Diagrams rendered from the game score · analysis: Stockfish 18, depth 30, MultiPV 4; endgame verified by Syzygy 5-piece tablebases · ECO B28 · DD Den Haag Open 2026 · Pieces: Merida by Armando Hernández Marroquín (GPLv2+)